Inspect
Stop at the counter. Check eyes, mouth, head shape, then every member of the group.
↘New player? Do this next: open the first-shift tutorial, learn the face check, then run one order at a time. The full inspect → decide → cook → deliver loop is mapped below.

Ignore speed for now. Repeat this exact order until every customer feels like a simple decision.
Stop at the counter. Check eyes, mouth, head shape, then every member of the group.
↘Normal customer: accept the order. Clear distortion: reject before you enter the kitchen.
↘Prepare the requested food, collect the correct plate, and keep its destination in mind.
↘Match the plate to the table or drive-thru, then reset for the next arrival.
↘Complete one decision before opening another. The restaurant gets noisier; your loop stays the same.
Visible facial distortion is a strong early clue.Current guides show obvious visual breaks such as glitched faces and stretched heads. In the documented guide version, a country label is normal. When the game updates, a repeatable comparison lasts longer than a memorized gallery.
Build accuracy, then rhythm, then speed. Upgrades help only when they support a loop you can already run.
Most bad runs begin with one avoidable shortcut.
A familiar species can still arrive distorted. Re-check every face.
A group is safe only after you inspect every member.
Wrong orders cost time and make the kitchen harder to read.
Once unlocked, scan the drive-thru on every counter pass.
Clear the three questions that slow down a first run.
Verified footage shows visibly glitched faces and stretched or distorted heads. Compare the whole model with normal customers you already know.
Ring the counter bell twice. At the drive-thru, use the shutter control.
In the currently documented version, the country label is a normal display. The label alone is not enough reason to reject a customer.
Follow the full tutorial once. Then keep the field guide open for your next run.
Start the first-shift tutorial →